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Téléchargement de la règle BELLE EPOQUE

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camulogene

camulogene
Elite
Elite

Belle Époque est un système sur hexagones pour rejouer les batailles célèbres de la 2ème moitié du 19ème au début du 20ème siècle.

Lien pour télécharger gratuitement la règle BELLE EPOQUE :
http://regles.wargames.monsite-orange.fr/DSK.pdf

Module de règles avancées pour BELLE EPOQUE :
http://regles.wargames.monsite-orange.fr/BEAR.pdf

Téléchargement de la règle BELLE EPOQUE Lignar10

Nombreux scénarios pour BELLE EPOQUE disponibles en téléchargement libre sur http://regles.wargames.monsite-orange.fr/ironbloodperiodevictorienne/index.html

http://regles.wargames.monsite-orange.fr

DuxSimon



Bonjour! Est il possible lire les regles avancees en anglais? Pardonnez mon francais!

Simon

camulogene

camulogene
Elite
Elite

DuxSimon a écrit:Bonjour!  Est il possible lire les regles avancees en anglais?  Pardonnez mon francais!

Simon

Hello Simon, bienvenue !

Yes you can ! Very Happy

en fait, "BEAR" (Belle Epoque Advanced Rules) est une simple compilation des règles optionnelles éparpillées dans les différents scénarios proposés pour "Belle Epoque".

In fact, BEAR is only a compilation of all the optional rules that you can find - in English - spread among the displayed scenarios ; for example, the "Grouped activation" rule can be found in the "Braves Gens" scenario, the "Grande Batterie" rule can be found in the "Saving the Guns" scenario, etc..

...and don't worry about your French, certainly better than my English! Smile

Pierre

http://regles.wargames.monsite-orange.fr

DuxSimon



Merci bien!

Simon

5Téléchargement de la règle BELLE EPOQUE Empty Assaults Jeu 4 Mar - 12:55

DuxSimon



Is it permitted to march and assault on the same activation?

Merci

Simon

camulogene

camulogene
Elite
Elite

DuxSimon a écrit:Is it permitted to march and assault on the same activation?

Merci

Simon

Yes, if activated AND not firing, a unit can perform a march and then assault an adjacent foe.

http://regles.wargames.monsite-orange.fr

DuxSimon



Sorry for all my questions but are the visibility modifiers cumulative or is -1 the maximum modifier to visibility that can be applied? Also, has anyone any experience of playing on a square grid rather than a hex grid?

many thanks

Simon

camulogene

camulogene
Elite
Elite

DuxSimon a écrit:Sorry for all my questions but are the visibility modifiers cumulative or is -1 the maximum modifier to visibility that can be applied?  Also, has anyone any experience of playing on a square grid rather than a hex grid?

many thanks

Simon

Hello Simon,

Modifiers are cumulative, so for example a unit in loose order and at cover will be seen at 2UD only. This was explained in the French version, but I forgot it in the English one, sorry..

I have no experience nor return about playing on a grid surface, but I presume that it would not change anything too much; I would only suggest to treat diagonals beyond the first one as 2UD instead of 1UD.

Pierre

http://regles.wargames.monsite-orange.fr

B1bismai40

B1bismai40
Elite
Elite

Yes

DuxSimon



Hello again!

I see that you get activation points by rolling a dice for each 8 bases. Does this mean that if you have less than 8 bases you do not get any activation points?

Thank you

Simon

camulogene

camulogene
Elite
Elite

DuxSimon a écrit:Does this mean that if you have less than 8 bases you do not get any activation points?

Yes, absolutely ; thus if your army has been reduced to 7 bases or less, the Basic Score of a unit cannot be enhanced any more, except if a Leader is attached to it (see the "Saving the guns" scenarios expansion).

Pierre

http://regles.wargames.monsite-orange.fr

DuxSimon



Thanks.

I have just had a first Crimean War solo game and the rules ran very smoothly and felt very faithful to history.   There was one thing I was not sure about.   I played it that if an unactivated unit was assaulted in melee, then that counted as its activation and it could not activate that turn.  I am not sure if that was right.

Kind regards,

Simon

camulogene

camulogene
Elite
Elite

DuxSimon a écrit:that counted as its activation and it could not activate that turn.  I am not sure if that was right.

That is right if the unit tried to perform a "salvo" fire during the assault, or tried to make an "evade" move, or was already activated before the assault. Otherwise, the attacked unit may still be activated later in the same turn, but without exceeding its movement allowance if it was forced back during the assault.

I noticed that I forgot to translate an additional point of rules about cavalry counter charges : in short, if assaulted and successfully activated, a cavalry unit may be considered as "dashing" and thus fight back with a Successful Score enhanced one level. That would be another case when an assaulted unit cannot be activated later in the turn.

Thanks for your comments about this old rule set ; I am glad to know that you had a good time playing it.

Pierre

http://regles.wargames.monsite-orange.fr

DuxSimon



Thank you for the additional information. I think that simpler games on hex or square grids have become more popular as they work well when played on Zoom or similar in these COVID times! So your rules are perfect for this! I must check out your other rules as well.

Simon

DuxSimon



I and six wargaming friends from our club are currently halfway through a very enjoyable game using Zoom based on the British part of the battle on the Eastern flank.

We are playing the optional rule for rigid Napoleonic formations and had a question about the bonus for flank and rear assaults. If a unit with 1,2,3 assault success score attacks an enemy in the rear, does a +2 to the success score mean that you first add the 1,2,3 success scores and then add the +2 or does it mean that the unit will now have success on scores 1,2,3,4,5? We think it was the first one so if the dice rolls were 2,3,6, then total of success scores is 5 and then you add+2 for a total of 7.

Kind regards

Simon

camulogene

camulogene
Elite
Elite

Hello Simon,

I remember that it was the second option that we used (in this case success scores on 1/2/3/4/5), but if you prefer the first one, don't change and keep that option if you feel it better : the important thing is enjoying the game!

Pierre

http://regles.wargames.monsite-orange.fr

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